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Al-Andalus
Al-Andalus
by (Unpublished) (2021)
Player Count
3 to 5

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • Negotiation
  • Medieval
  • Territory Building
  • Designers
  • Jose Antonio Rivero
  • Mechanisms
  • Secret Unit Deployment
  • Card Drafting
  • Area Movement
  • Area Control / Area Influence
  • Artists
  • Chechu Nieto
  • Family
  • History: Reconquista
  • Components: Map (Continental / National scale)
  • Region: Andalusia (Spain)
  • Rating: 7.5/10 from 1 users

    Description

    Al-Andalus (Moors & Christians Wars)
    Introduction
    This game represents the fascinating history of the Iberian Peninsula in the era of so-called "second Taifa kingdoms" around mid-twelfth century. When the domain Almoravids began to fall, arose the second Taifa kingdoms (1144-1170), which were later conquered by the Almohades Arabs. In this period of time raised new Muslim kingdoms that fought with the Christian princes of the north. Muslim Spain bordered with the kingdoms of Portugal, Leon, Castile and Aragon. Fighting and looting was constant and borders and kingdoms were changed continuously. The players represent various Arab and Berber families who struggle for the conquest of Al-Andalus.

    The players take roll of kings (emirs) who have small independent kingdoms called Taifas. Each player chooses a Muslim kingdom to start its expansion through Al Andalus conquering more provinces and increasing prestige. Prestige is obtained throughout the game by conquering and by developing Art, Culture and Science in the kingdoms. The player which get more Prestige at the end is the winner.

    Components
    Board south of the Iberian Peninsula
    counters for armies, fleets, towers, castles and cattle,
    Colored markers for kingdoms
    50 cards of troops,
    40 cards of siege,
    30 cards of Christian kingdoms and Almohad
    30 cards of legacy (which combine leisure and culture, art and science).
    Special cards: kidnapping, ambassadors, spies, messengers.
    Dinars in coins of 1, 2 and 5.

    Al-Andalus ( Las guerras de Taifas)
    Introducción
    Este juego representa la apasionante historia de la Península Ibérica en la época de los llamados “segundos reinos de Taifas” en torno a mediados del siglo XII. Cuando el dominio almorávide empezó a decaer, surgieron los llamados segundos reinos de taifas (1144-1170), que fueron posteriormente sometidos por los almohades. En este periodo de tiempo surgieron nuevos reinos musulmanes que luchaban con los príncipes cristianos del norte. La España musulmana hacia frontera con los reinos de Portugal, León, Castilla y Aragón. La lucha y el pillaje era constante y las fronteras y reinos se modificaban continuamente. Los jugadores representan a diferentes familias árabes y beréberes que luchan por la conquista de Al-Andalus.
    Objetivo
    Los jugadores representan a reyes (emires) que tienen bajo su poder pequeños reinos independientes llamados Taifas. Cada jugador elige un reino musulmán para iniciar su expansión a través de Al Andalus. Gana el jugador que al finalizar la partida tenga mayor prestigio en el marcador. El prestigio se obtiene a través de conquistas y desarrollo cultural del reino.

    Componentes
    Tablero del sur de la Península Ibérica
    Fichas de ejércitos, torres, castillos y ganados,
    Marcadores de reinos por colores
    50 cartas de tropas,
    36 cartas de asedio,
    24 cartas de reinos cristianos y almohades
    30 cartas de legado ( que combinan ocio y cultura, arte y ciencia).
    Cartas especiales: secuestros, embajadores, espías, mensajeros.
    Dinares, en monedas de 1, 2 y 5.
    Dados

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