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Ajo y Agua
Ajo y Agua
by darbel (2013)
Player Count
4 to 6

Player Ages

Playing Time
20 minutes
  • Card Game
  • Bluffing
  • Deduction
  • Murder/Mystery
  • Humor
  • Novel-based
  • Designers
  • Ana Belén Domínguez
  • Darío Muel Guerrero
  • Mechanisms
  • Variable Player Powers
  • Partnerships
  • Role Playing
  • Hand Management
  • Artists
  • Ana Belén Domínguez
  • Darío Muel Guerrero
  • Family
  • Vampires
  • Rating: 6.16/10 from 52 users


    In Ajo y Agua you will play as one of the Counts of the Realm. You have been tricked by a Vampire who, disguised as a member of your group, has concocted a plan to gather you all in an old castle so they can murder you all, one by one, and thereby gain absolute power.

    You will have no choice but to enter the Castle and spend as many Nights and Days as is necessary in order to unmask the Vampire and find the way to stop him or her before he or she kills you all.

    Don't forget your garlic and holy water! Any one of you could be the Vampire!

    The game is divided in Hosts' Rounds, composed of Turns that included a Day Stage and a Night Stage. During the Day Stage, the players discuss and play their cards in order to uncover the Vampire. During the Night Stage, the Vampire will choose and attack his or her victims.

    Time is running against the Counts since the protection cards are removed as the game advances. Nevertheless, it will not be easy for the Vampire to reach his or her goal, which is to eliminate the Counts until there is but one survivor left. The Counts' goal is... to hunt the Vampire down!


    En Ajo y Agua encarnarás a uno de los Condes del Reino que, engañados por un Vampiro, oculto entre vosotros, ha urdido la forma de reuniros en un viejo castillo para ir acabando con todos, uno a uno, y así conseguir el poder absoluto.

    No tendréis otra alternativa mejor que entrar en el Castillo, pasar tantas Noches y Días como sean necesarios para desenmascarar al Vampiro y encontrar la manera de acabar con él antes de que consiga mataros a todos.

    No os olvidéis del Ajo y el Agua, ¡Cualquiera puede ser el Vampiro!

    El juego se divide en Rondas de Anfitriones, compuestas por Turnos divididos cada uno en una Fase de Día y una de Noche. Durante la Fase de Día los jugadores debaten y juegan sus cartas para dar con el Vampiro, en la de Noche el Vampiro elegirá y atacará a sus víctimas.

    El tiempo juega en contra de los Condes, pues las cartas de protección se retiran del juego conforme avanza la partida. Aún así el Vampiro no lo tendrá fácil para conseguir su objetivo: eliminar a los Condes hasta quedarse a solas con el último superviviente. El objetivo de los Condes… ¡dar caza al Vampiro!

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