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Air Bridge to Victory: Operation Market-Garden, 1944
Air Bridge to Victory: Operation Market-Garden, 1944
by GMT Games (1990)
Player Count
2 to 4

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Gene Billingsley
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Rodger B. MacGowan
  • Terry R. Shrum
  • Brent Mercer
  • Family
  • GMT Operational System
  • Rating: 0/10 from 0 users

    Description

    Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level.

    Game Features
    • Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system
    • Bridge-blowing and repair
    • Initiative rules reflecting the ebb and flow of the battle
    • Easy to play introductory scenario
    • Tournament scenario highlighting the Battle for Arnhem
    • Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne
    • Automatic Victory conditions which make each game different from the last
    Contents:
    • 300 die-cut Counters
    • 1 22"x34" Mapsheet
    • 1 22"x17" Mapsheet
    • 16 page Rule/scenario book
    • 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets)
    • 1 ten sided die

    Time Scale: 1/2 day per game turn
    Map Scale: 1 mile per hex
    Unite Scale: Battalion
    Players: One-to-Four
    Playing Time: 5-20 minutes for introductory scenario
    2-3 hours for tournament scenario
    4-10 hours for campaign game

    Complexity: Medium
    Solitaire Suitability: Medium

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