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A.D.E.L.E.: Alien Module
A.D.E.L.E.: Alien Module
by Magellan, DMZ Games, Nice Game Publishing (2021)
Player Count
3 to 4

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Science Fiction
  • Adventure
  • Horror
  • Expansion for Base-game
  • Designers
  • Albert Reyes
  • Mechanisms
  • Action Point Allowance System
  • Pick-up and Deliver
  • Variable Player Powers
  • Partnerships
  • Dice Rolling
  • Artists
  • José Soto
  • Family
  • Aliens
  • Crowdfunding: Kickstarter
  • LUDO
  • One versus Many
  • Rating: 8.48/10 from 13 users

    Description

    – “Emma, there’s been a breach in the starboard aft hatch. Something has entered the ship.”
    – “Can you see what it is?”
    – “I cannot, sorry. Whatever it is, it is draining the energy in this sector and expanding quickly. Emma, I think the ship is in danger…”

    An alien lifeform has broken into the ship and intends to turn it into its lair. Of course, the crew members have no place in the alien’s plans, except perhaps as food… Only one thing can save them: creating a powerful virus that kills the creature, along with all its creations. The chances are slim and the creature get stronger and stronger with time. But they have one thing in their favor: this time, ADELE is on their side.

    This Kickstarter-exclusive expansion presents a whole new scenario to use along with ADELE base game. A new set of pieces helps track the progress of the alien player while a new set of objects help the crew members face this new threat.

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