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Action all Fronts: Rules for Man to Man Combat in WW2
Action all Fronts: Rules for Man to Man Combat in WW2
by Vini Vidi Vici (2015)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Designers
  • Justin G. Taylor
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Action All Fronts are rules for company level World War 2 land battles.
    Each model represents an individual soldier or vehicle.
    The rules do not use a specific figure size but rather let the player choose what size and measurement system they want to use.
    We would recommend figures between 28mm to 15mm in size.

    Action All Fronts are written to enable gamers to play recreations of historical battles, and to play their own scenarios, or even ambitious WW2 campaigns for control of Europe, etc. As such, the armies are all intended to be balanced enough for any army to play any other army, even if the two were not historically pair-matched e.g., Britain vs. Soviet Union. This leaves any debates about historical accuracy where they should be - between the players.

    The rules feature:
    • Limited visibility, which limits the enemy player to shoot only at what has been spotted rather than being able to target anything on the table.
    • Alternate unit activation instead of one army then the other army. Overwatch fire is included.
    • Heroes to allow for those soldiers whose actions go beyond those expected from the majority. Including some details of those real-life soldiers whose exploits won them their country's highest military awards.

    —description from the publisher

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