Advertisement

Active Sellers
Puzzle Master
Calendars
FUN.com
Things From Another World
Acre: The Third Crusade Opens
Acre: The Third Crusade Opens
by Decision Games (I) (2012)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Medieval
  • Designers
  • Chris Perello
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Line of Sight
  • Artists
  • Joe Youst
  • Larry Hoffman
  • Family
  • Battles of the Ancient World Series
  • Country: Israel
  • History: Crusades
  • Player Count: Two Player Only Games
  • Cities: Acre (Israel)
  • Players: Two Players Only Wargames
  • Rating: 6.14/10 from 22 users

    Description

    The Third Crusade Opens

    It was the destruction of the Crusader army by Saladin at Hattin in 1187 that had led to the collapse of the Crusader kingdoms in the Levant, including the loss of Jerusalem. Guy of Lusignan, the erstwhile ruler of the city, appealed to the Europeans for aid, which soon arrived. But without waiting for the three main Crusader armies — led by King Philip of France, Emperor Frederick Barbarossa, and Richard I of England ­— Guy set out to capture Acre on the Levantine coast. His first assault was repulsed and Guy settled in for a siege. Meanwhile, Saladin gathered a portion of his army and rode in to lift the siege. After preliminary skirmishing, the opposing armies met east of the city on 4 October.

    Acre uses the new Battles of the Medieval World system, a variation on the venerable Battles of the Ancient World system. The battle is dominated by masses of heavy cavalry and disciplined lines of heavily-armed and armored men-at-arms. Swirling around these forces are masses of foot- and horse-archers, whose purpose is to disrupt the heavy formations and make them easy prey for their counterparts. Using the classic Combat Results Table, the fighting is close and bloody until the morale of one side weakens. Once a line breaks, the victor must pursue ruthlessly to prevent a rally. Leaders enhance combat power and restore broken formations.

    At Acre, the Crusaders have more combat power, but must maintain a long line to protect their siege works. The Arabs are quick but light, and must find a way to isolate portions of the Crusader army and defeat it in detail. Victory will go to the player who deploys his army to best utilize his strengths and take advantage of enemy weaknesses.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: turista en disneyland | Marco island | nerf alpha strike fang | Dice poker board | drivers education | lucky numbers | Johnston county | disc toss | Star Wars Trouble | Morgue | Cad bane | warri | tabletop pathologic | Concordia Board Game | pirate and traveler | ticket to ride stand alone | Mashers | hang+in+there | carson | metal slug | ps4' | killer bunnies red | CODY | The Palaces of Carrara | where+n+the+US+is+Carmen+Sandiego | Toronto opoly | Galaxy+trucker | Monopoly:+resident+evil | starts with ma | Sex bon
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us