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💛 ABOYNE
ABOYNE
by (Web published) (1995)
Player Count
2

Playing Time
10 minutes
Categories
  • Abstract Strategy
  • Print & Play
  • Designers
  • Paul Sijben
  • Mechanisms
  • Point to Point Movement
  • Family
  • Combinatorial
  • Player Count: Two Player Only Games
  • Digital Implementations: Ai Ai
  • Components: HexHex5 Grids
  • Rating: 6.52/10 from 12 users

    Description

    Aboyne is a simple, fast-paced, print and play abstract game.

    On their turn, a player must move one stone of their own color that is not adjacent to any enemy stone. A stone may (i) move to an adjacent empty cell or (ii) jump over a friendly stone, or a line of friendly stones, landing on the cell immediately beyond. If that cell is occupied by an enemy stone, that stone is captured. A stone cannot move into the opponent's goal cell. The winner is the player who moves a stone into their own goal cell (at the opposite end of the board) or stalemates the opponent.

    The Term Aboyne

    The term Aboyne is taken from a humorous dictionary The deeper meaning of Liff. by Douglas Adams and John Lloyd. In there Aboyne is defined as beating an expert at a game of skill by playing so appallingly that none of his clever tactics or strategies are of any use to him.

    Furthermore there exists a village in Aberdeenshire, Scotland, named Aboyne (Scots: Abyne, Scottish Gaelic: Abèidh).

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