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A&A Arnhem '44: Operation Market Garden
A&A Arnhem '44: Operation Market Garden
by Cadet Games (2022)
Player Count
1 to 2

Player Ages
14+

Playing Time
3 hours, 20 minutes to 7 hours, 30 minutes
Categories
  • Wargame
  • World War II
  • Designers
  • R.J. Mills
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Marc von Martial
  • Family
  • Crowdfunding: Kickstarter
  • Components: Miniatures
  • Rating: 0/10 from 0 users

    Description

    At Last – A&A Arnhem ’44 – Operation Market Garden!
    This new series from cadet is called the Armies and Alliances series (A&A). The first in this series is no surprise – it’s “A&A Arnhem ’44.” With the familiar miniatures representing tanks, infantry, artillery, 88s, fighters, bombers, Airborne units and Waffen SS, this game is exactly what the community has been waiting for. 52 Action cards enhance the historical “storyboard” of the battle while a simple, yet realistic combat system means every decision and roll of the dice makes a difference. With a big, beautiful map created by Marc Von Martial and an easy-to-read large-print highly-illustrated rulebook, this game is ready to hit the table the minute you get the shrink wrap off!
    The game has 114 minis and 52 game cards, plus the map is two big, bad 22x34 mounted sections that fold out and fit together for the ultimate Market-Garden experience. All segments of the campaign are included - from Eindhoven through "hell's highway" to Nijmegen and the dangerous route to Arnhem to cross the lower Rhine. The players get to re-fight the whole battle from the initial airborne drops to the final showdown between the II SS Panzer Corps and Allied XXX Corps. Supply, Air combat and ground attack, Drop Zones, Engineer, Air defense and Reinforcements are all included - along with leadership effects, historical events, and plenty of "easy" chrome built into the design via the event cards. It's only 10 simple turns and it plays quickly, but even the hardcore gaming enthusiast will discover a well-balanced challenge that is not to be taken for granted!
    Can you capture the bridges along “Hell’s Highway” and hold them long enough for the XXX Corps to make it over the Rhine at Arnhem? Or will you dash the allied plans as the German player, slamming the door on the bold allied gamble? This one can go either way every time – history depends on YOU.

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