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A Time for Trumpets: The Battle of the Bulge, December 1944
A Time for Trumpets: The Battle of the Bulge, December 1944
by GMT Games (2020)
Player Count
2 to 5

Player Ages
12+
Categories
  • Wargame
  • World War II
  • Designers
  • B. Sinigaglio
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Events
  • Zone of Control
  • Artists
  • Rodger B. MacGowan
  • Steven C. Bradford
  • Family
  • Country: Germany
  • Country: Belgium
  • Country: USA
  • Country: Luxembourg
  • World War 2: Battle of the Bulge
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    "A Time for Trumpets" (ATFT) is a battalion level wargame of the Battle of the Bulge. The game system incorporates a number of concepts from two of the highly playable games on the same subject: Bitter Woods by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of The Siege of Jerusalem were utilized.

    The Divisional compositions include HQ, the front line battalions and the combat support battalions: recon, engineers, anti-tank, anti-aircraft and artillery. The individual field battalions perform game functions that attempt to simulate the battlefield actions of their real-life models. The aircraft squadrons include those that were most numerous over the battlefield in December 1944: P47, B26, ME109, JU88 and ME262.

    The game map is at the scale of one hex equals a mile and was developed using the 1-50,000 1943-1944 GSGS 4040 and GSGS 4507 topographical maps. Players will easily recognize the influence of the Bitter Woods game map as terrain is easily recognized and differentiated.

    Game concepts include: HQ activation status (active or resting), fatigue and exhaustion, command and control, formation supply, supply by air, German fuel shortages, American supply dumps, ground conditions, atmospheric conditions, air strafing and interdiction, construction of defensive positions and bridges, demolition, sacrosanct formation boundaries, limited winter movement across rivers and streams, strategic movement, infiltration due to limited visibility, over-run of vulnerable units, German night combat advantage, Kampfgruppe Peiper Breakout, German Nebelwerfer Operations, German FA Operations, Allied FA Operations, Time on Target, terrain effects for ground combat, weapons effects on ground combat, exploitation after combat, etc.

    5 full size game maps (65" x 48" total playing area); 12 counter sheets (2304 playing pieces).

    Time Scale: 4 turns per day.
    Map Scale: 1 mile per hex.
    Ground Unit Scale: Battalion.
    Air Unit Scale: 25 aircraft per counter.
    Number of Players: 2 to 5.
    Solitaire suitability: 6 out of 9.

    —description from the publisher

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