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A Sergeant's War: Free Intro Version – Rules for WWII Small Unit Combat
A Sergeant's War: Free Intro Version – Rules for WWII Small Unit Combat

Player Count
1 to 6

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Designers
  • Nathaniel Weber
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Free Wargames
  • Rating: 0/10 from 0 users

    Description

    Your platoon has clawed its way forward under heavy fire---but can they make it the last few yards and kick the enemy off the hill?

    Find out with a Sergeant’s War, a WWII minatures game which emphasizes morale, unit quality, and small-unit leaders. A typical force is a platoon of infantry backed up with heavy weapons and armor. Units of maneuver are individual vehicles, squads and half-squads of infantry, and heavy weapon teams.

    This is the free introductory version of the game, which includes the basic rules for infantry and two starter scenarios. It is a stand alone game. The full version is available on the Wargame Vault.

    Features of the game include:
    • Fast play—2 hours or less
    • Easy combat mechanics—infantry fire, anti-tank fire, and close-range firefights all use the same basic to-hit mechanic
    • Importance of leaders—your squad and platoon leaders are critical to keep your force fighting, but every time they do something significant, they might get hit by enemy fire
    • Solo-friendly
    • Emphasis on units over individuals—players focus on the placement of squads, tanks, and heavy weapons, not individual riflemen
    • Can be played with any scale of miniatures and any type of basing

    —description from the publisher

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