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A Game of Thrones: The Card Game (Second Edition) – No Middle Ground
A Game of Thrones: The Card Game (Second Edition) – No Middle Ground
by Fantasy Flight Games, Heidelberger Spieleverlag, Edge Entertainment, Galakta, Asterion Press, ADC Blackfire Entertainment (2016)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour to 2 hours
Categories
  • Card Game
  • Fantasy
  • Negotiation
  • Medieval
  • Novel-based
  • Designers
  • Eric M. Lang
  • Nate French
  • Mechanisms
  • Variable Player Powers
  • Simultaneous Action Selection
  • Hand Management
  • Card Drafting
  • Family
  • A Song of Ice and Fire
  • Living Card Game
  • Rating: 7.86/10 from 91 users

    Description

    From the publisher:

    “You should have taken the realm for yourself. It was there for the taking. Jaime told me how you found him on the Iron Throne the day King's Landing fell, and made him yield it up. That was your moment. All you needed to do was climb those steps, and sit. Such a sad mistake.”
    –George R.R. Martin, A Game of Thrones

    In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day.

    Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you’ll find five new plots in this Chapter Pack—three faction-specific and two neutral—that vastly increase your options for building any faction’s plot deck.

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