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9DKP
9DKP
by ESC-Toy Ltd (2016)
Player Count
2

Player Ages
10+

Playing Time
5 minutes to 30 minutes
Categories
  • Card Game
  • Dice
  • Collectible Components
  • Fighting
  • Number
  • Zombies
  • Designers
  • Erick Scarecrow
  • Mechanisms
  • Trading
  • Hand Management
  • Dice Rolling
  • Once-Per-Game Abilities
  • Card Play Conflict Resolution
  • Deck Construction
  • Artists
  • Erick Scarecrow
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    GAME SYSTEM
    This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

    9DKP is a Trading Card Game (TCG) for 2 players, that takes place in the 9DKP universe that was created by world famous, toy designer Erick Scarecrow. 9DKP eschews complex rules for a lighter, faster game that still provides players with the fun and depth found in other TCGs. This Streamlined game play makes 9DKP the perfect game for players new to the genre, or for masters looking for something new. With hundreds of cards to choose from, 9DKP: The TCG gives players nearly an infinite amount of choices when it comes to building their decks. Fill out your ranks with Character cards that generate DKP and offer special abilities. Think strategically and pair Characters with unique abilities to make powerful combos, or fill out your deck with Characters that quickly and consistently fill your DKP bank! Spend your amassed DKP to use powerful Skratch cards that can cause game-changing results, or use it to put into play rare and powerful Character cards that can annihilate your opponent!

    —description from the publisher

    Gameplay in 9DKP is very simple, consisting of 2 phases.

    Phase 1 – Draw: draw 1 new card into your hand.

    Phase 2 – Active: During the active phase you do the follow:

    Wake up any character cards that are in Katnap.
    Play 1 character card into your RANGE (with a max of 4 cards in your RANGE at one time). Generate or spend the corresponding DKP value of the card. That card enters in Katnap and cannot attack or defend during this turn unless otherwise stated.
    Play any number of skratch cards you wish as long as you can afford the associated DKP cost.
    Play passes to your opponent.

    —user summary

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