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The Russo-Turkish War, 1877-78
The Russo-Turkish War, 1877-78
by Decision Games (I) (1992)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Post-Napoleonic
  • Designers
  • Joseph Miranda
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Mark Simonitch
  • Joy Cohn
  • Family
  • Wars of the Imperial Age Series
  • Magazine: Strategy & Tactics
  • Country: Turkey
  • History: Russo-Turkish War
  • Player Count: Two Player Only Games
  • Region: Balkans
  • Rating: 6.31/10 from 77 users

    Description

    The Struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877. It had its origins in the bitter conflict between Muslims and Christians, Slavs and Turks. The war proved to be a turning point in that it completely altered the balance of power in the east. In less than 40 years this helped produce the European catastrophe known as the Great War (WW I). Echoes of these ethnic and religious troubles resound today, as the peoples of Balkans and Near East still fight each other in a struggle for dominance. The Russo-Turkish War did not just cripple the Ottoman Empire. It made Russia into the dominant power in the East, and demonstrated the twin impact of modern technology and modern ideology on warfare.

    Units represent historical leaders and headquarters staffs; corps, division-, and brigade-sized units; and fortifications. Each unit is rated for its combat strength, training class, and movement ability. (Specific Rules) Additionally, headquarters are rated for their Operations capability to enhance movement and combat capabilities, as well as conduct various politically oriented functions.

    All units are deployed face down, and are revealed to the enemy only if he conducts reconnaissance or intelligence operations. Movement is performed by the moving force rolling on one of four March tables (Regular March, Forced March, Railroad, Naval) and applying the result. Combat is fought between enemy units in individual adjacent hexes; each player draws a Battle Results marker at random. This gives the number of enemy combat factors eliminated, effects on enemy morale, and special results for cavalry, and siege guns.The typical size of units are brigades.

    Politics are a factor in the game. Each side has a National Will Index which gives the current level of popular support. This is affected by combat outcomes and other game events. (Specific Rules) Each turn, players have the opportunity to draw Political Events markers, representing various factors affecting the outcome of the conflict.
    Replacement counters were issued in S&T #162 (2 counters) and S&T #171 (1 counter).

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