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8-Cylinder Overlords
8-Cylinder Overlords
by (Unpublished) (2019)
Player Count
1 to 4

Player Ages
12+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Wargame
  • Territory Building
  • Designers
  • David R. Allen
  • Mechanisms
  • Auction/Bidding
  • Dice Rolling
  • Route/Network Building
  • Constrained Bidding
  • Chaining
  • Map Addition
  • Rating: 0/10 from 0 users

    Description

    8-Cylinder Overlords is a game of building, defending, and attacking roads in a post-collapse world. 2-4 players take on the roles of Overlords, human brains encased in heavily-armed and armored supercars that rule over auto-worshipping Pedestrians. There are only a few Overlords left and they are racing to build a Road to a Lost City of forgotten lore and restorative technology. The first player to complete a 20-30 space long Road and drive her Overlord to the end wins the game!

    Each Player draws cards from the Road deck and lays down the cards in a line to form their Road. Simple Pavement cards extend the Road. Installation cards give you many more options: Farms allow you to create more workers. Refineries create the Fuel that you must pay to build each part of your Road and to compete in the Auction phase. Fortresses allow you to attack your rivals' Roads with withering Barrages or daring and potentially lucrative Raids. Once the Card is added to the Road, Players crew their installations by placing Peds in the spaces on each card. Players then go through the breeding, refining, and attacking phases and end their turn with the option of selling any cards they don't use.

    During every phase of a Player's turn, the Overlord figure has a special ability that can be used to augment the action, such as drawing more cards, motivating installations to act again, directly attacking rival Roads, and more. But each Overlord Action costs fuel from the Overlord's reserve and Players must make good choices about when to use these additional abilities.
    After each round of turns, Players move to Walkerville, a neutral territory where upgrades, special power cards, more workers, and various unique actions are sold in blind auctions. If two or more players compete for a single auction item and reach the maximum bid, the issue is decided by a frantic, high-stakes Drag Race. Auction wins can dramatically turn the tide of the game and Players are encouraged to bid aggressively.

    —description from the designer

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