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DungeonQuest
DungeonQuest
by Games Workshop Ltd., Schmidt Spiele, Alga (1985)
Player Count
1 to 4

Player Ages
10+

Playing Time
20 minutes to 1 hour
Categories
  • Fantasy
  • Exploration
  • Adventure
  • Designers
  • Dan Glimne
  • Jakob Bonds
  • Mechanisms
  • Tile Placement
  • Rock-Paper-Scissors
  • Variable Player Powers
  • Role Playing
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Anders Jeppsson
  • Gary Chalk
  • Dave Andrews
  • Colin Dixon
  • Jes Goodwin
  • Peter Andrew Jones
  • Family
  • Solitaire Games
  • Animals: Dragons
  • Drakborgen
  • Dungeon Crawler
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same.

    Originally published as Drakborgen (Dragon Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information.

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