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4 Monkeys: Expansion
4 Monkeys: Expansion
by HomoLudicus (2011)
Player Count
2 to 4
Categories
  • Expansion for Base-game
  • Designers
  • Toni Serradesanferm
  • Artists
  • Bascu
  • Family
  • LUDO
  • Rating: 7/10 from 3 users

    Description

    Includes 2 mini expansions:

    - Blind Monkey, suggested by Vlaada Chvátil.
    Cover one of your tiles to avoid giving info about your tiles.
    (and make it a bit harder to you)

    - Interferences by Toni Serradesanferm.
    Interferences are making the test more difficult, they interfere with the available tiles so you never know all of them for sure.

    Available at Essen 2011.

    Here are the official rules I received by mail from the publisher:

    THE BLIND MONKEY
    SETUP
    Each player takes 1 “BLIND MONKEY” tile and places it in front of him, beside the “Hand replenish” tile.
    PLAYING THE GAME
    At any time, the players can place their “BLIND MONKEY” on any purchased tile (they cannot place it on the “Discard Hand” tile), so the “BLIND MONKEY” entirely covers it.

    The covered tile by the “BLIND MONKEY”:
    -Cannot be turned to take 3 more cards
    -Cannot be checked.
    SCORING PHASE
    Before Pass 1, players with the “BLIND MONKEY” not over a purchased tile, place it aside as they do with the wrong combos.
    Pass 1.
    The players with the “BLIND MONKEY” over a purchased tile, show it to verify if there are repeated tiles.
    If the tile under the “BLIND MONKEY” is repeated, the “BLIND MONKEY” is place aside with that tile.
    If it’s not a repeated combo, leave the “BLIND MONKEY” on the tile cards, so the tile can be clearly seen.
    Pass 3.
    If the smartest monkey verifies the tile cards where there’s the “BLIND MONKEY” and finds that they are wrong, he places aside the “BLIND MONKEY” along with the wrong tile.
    Pass 4.
    If the “BLIND MONKEY” has been placed aside, it counts as -2 victory points as the other wrong tiles.

    INTERFERENCES
    SETUP
    Once there are the combo stacks at the centre of the table, each player takes 1 ”INTERFERENCE” tile and put it above one of these stacks.
    During setup, an ”INTERFERENCE” cannot be put above another ”INTERFERENCE”.
    PLAYING THE GAME
    At any time, the players can remove an ”INTERFERENCE” from above a combo stack and place it above another one. In this way, they can show the combos (on a starting stack or on a single tile that a player set apart during game).
    During the game, an ”INTERFERENCE” can be put above another ”INTERFERENCE”.
    If only 1 stack remains at the centre of the table (this one with all the ”INTERFERENCE” tiles on it), the players return all ”INTERFERENCE” to the box and the games continues.

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