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Sid Meier's Civilization: The Boardgame
Sid Meier's Civilization: The Boardgame
by Eagle-Gryphon Games, Pro Ludo, PS-Games (2002)
Player Count
2 to 6

Player Ages
12+

Playing Time
2 hours to 6 hours
Categories
  • Political
  • Civilization
  • Exploration
  • Medieval
  • Ancient
  • Renaissance
  • Designers
  • Glenn Drover
  • Mechanisms
  • Set Collection
  • Trading
  • Simultaneous Action Selection
  • Area Movement
  • Dice Rolling
  • Artists
  • Paul Niemeyer
  • James Provenzale
  • Family
  • Colonial Theme
  • Components: Map (Global Scale)
  • Rating: 0/10 from 0 users

    Description

    This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

    A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

    Each player’s civilization :
    • Explores the world around them, discovering resources and the native people that defend them.
    • Expands by sending settlers out to create new cities.
    • Researches new technologies to gain advantages over the other players.
    • Builds unique “Wonders of the World”.
    • Increases the size of their cities (4 sizes from village to metropolis) to increase production.
    • Builds military units to defend what’s theirs, and to conquer what’s not.
    Features:
    • 2 sets of rules (standard, and advanced) allow anyone to play the game.
    • 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.
    • Over 100 full color Technology and Wonder cards.
    • A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.

    This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

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