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Dipole
Dipole
by GAMES Magazine, Mark Steere Games (2007)
Player Count
2

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Designers
  • Mark Steere
  • Mechanisms
  • Grid Movement
  • Square Grid
  • Family
  • Combinatorial
  • Components: 8 x 8 Grids
  • Digital Implementations: BoardSpace
  • Digital Implementations: Super Duper Games
  • Digital Implementations: igGameCenter
  • Digital Implementations: Abstract Play
  • Rating: 5.64/10 from 42 users

    Description

    Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be made forward or diagonally forward. Capturing moves can be made in any of eight directions. A stack can capture only equal size or smaller stacks.

    To win, all of your opponent's checkers must be removed from the board.

    Draws cannot occur in Dipole.

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