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27Panic
27Panic
by Concept Medley LLC (2019)
Player Count
2 to 4

Player Ages
12+

Playing Time
45 minutes to 1 hour
Categories
  • Science Fiction
  • Trains
  • Designers
  • Corey Andalora
  • Mechanisms
  • Tile Placement
  • Set Collection
  • Trading
  • Cooperative Play
  • Artists
  • Corey Andalora
  • Family
  • Category: Print on Demand
  • Rating: 9/10 from 2 users

    Description

    The Crommelin Comet (27P) reaches its closest distance to Earth ? its periapsis, every 27 years. Scientists have recently discovered a mistake in its orbital calculations and predict that it will collide with Earth in the year 2038!

    There is only one way to prevent this catastrophic event: destroy the comet. A secret experimental rocket station built in 1929, when rocket technology was still in its infancy, is our only hope. In order to complete this mission, a rocket full of explosive cargo must be launched at the comet each time it approaches Earth, weakening and ultimately destroying the menace over the course of four periapsis events.

    Four brave scientists will simultaneously time travel between the last four years of periapsis ? 1930, 1957, 1984, and 2011, to attempt to destroy the deadly comet. They must ensure the explosive cargo reaches the Rocket Station in time. The only consistent form of travel across these years is rail, so they must build an iron path for the cargo to reach its destination.

    If they can build a track for all four trains to reach the Rocket Station, while repairing damaged rails and navigating obstacles, they can save the planet! But they have to be careful: their choices in the past affect the future, and if any one of the trains falls off the track... the Earth is DOOMED.

    In 27Panic you play cooperatively as a team of scientists building a railroad track in four years simultaneously. You build tracks by playing cards and ones that are built in the past carry forward into the future. You must plan closely with your team in order to strategically build a path for explosive cargo to follow in each year. If you are able to get the cargo to a nearby rocket station in all of the years by avoiding obstacles and repairing damaged tracks, you'll win the game!

    —description from the designer

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