Advertisement

Active Sellers
FUN.com
Things From Another World
Calendars
Puzzle Master
Gentes
Gentes
by Spielworxx, Maldito Games, ??? (Dexker Games), Game Brewer, Board Game Rookie, Jing Studio (2017)
Player Count
1 to 4

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Civilization
  • Ancient
  • Designers
  • Stefan Risthaus
  • Mechanisms
  • Action Point Allowance System
  • Set Collection
  • Card Drafting
  • TRN-05 Claim Turn Order
  • ACT-02 Action Drafting
  • Artists
  • Harald Lieske
  • Adam P. McIver
  • Family
  • Solitaire Games
  • Game: Gentes
  • Rating: 7.62/10 from 770 users

    Description

    Gentes is an interesting civilization game with an innovative timing mechanism.

    "Gentes" is a pleonasm of the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

    The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:

    • Buy new cards from the common display
    • Build monuments (playing cards from your hand to your personal display for victory points and new options)
    • Train/Educate your people
    • Build/found cities
    • Take money

    To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.

    It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.

    Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!

    The differences between the Deluxified and regular edition:

    Includes "New Cities" Expansion
    A foil stamped box
    6 oversized meeples
    24 normal sized meeples
    89 metal coins
    28 wood action tokens
    21 wood lock tokens
    60 wood hourglass tokens
    4 dual layered player boards
    4 custom shaped score tokens
    folded space custom insert
    1 drawstring bag
    1 upgraded round token

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: nauto | Marvel Legends Series Avengers: Endgame 6-in Figure Iron Patriot | Playskool Heroes Marvel Super Hero Adventures Iron Man Headquarters Playset, Iron Man | mind fuck | crekit | rage | language independent | Stinger | Kingdom Voyager WFC-K9 Cyclonus | traders of genoa | chicago blackhawks monopoly | Yours to claim | catch phrase unsensored | bap-blue bap-close bap-div bap-gradient bap-gray bap-img-container bap-notice bap-link-div color | one night ultimate werwolf | ohio opoly | Supermarket sweep | Dynasty | gaint jenga | nerf scavenger | ideology | garden rummy | Kla | LGBTQ+Gay+Monopoly | Space+crusade+board+game | Double trouble | yale | Return of the king | puertorico+opoly | Monopoly Burke Va edition
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us