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Federation Commander: Klingon Border
Federation Commander: Klingon Border
by Amarillo Design Bureau, Inc. (2005)
Player Count
2 to 8

Player Ages
12+

Playing Time
1 hour
Categories
  • Science Fiction
  • Wargame
  • Movies / TV / Radio theme
  • Designers
  • Stephen V. Cole
  • Mechanisms
  • Action Point Allowance System
  • Simultaneous Action Selection
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Artists
  • Mark Evans (I)
  • Family
  • Federation Commander
  • Star Fleet Universe
  • Star Trek
  • Rating: 7.39/10 from 533 users

    Description

    Much effort has gone into streamlining the game - there are 8 impulses rather than 32. One die roll allocates up to 10 points of damage, rather than 2 dice per damage point that strikes the ship. Color coded charts and ship cards reduce the mental overhead of remembering what goes where.

    Gone is the tax form of energy allocation, replaced by a free flowing dynamic "on the fly" power allocation system. Maneuver has had countless special cases removed and streamlined.

    This is not an introduction to Star Fleet Battles, but a re-imagining of starship combat in the Star Fleet Universe, redesigned from the ground up to appeal to a wider audience and reduce rules lawyer-ism.

    Included in the rules are the 'free form" (hexless) movement rules that have been in use for years; the hex map is scaled for miniatures bases, and the game is designed to be easy to port over to miniatures adaptations.

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