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Things From Another World
Puzzle Master
Calendars
FUN.com
1971
1971
by House Fish Balloon, LLC (2023)
Player Count
2 to 6

Player Ages
12+

Playing Time
5 minutes to 20 minutes
Categories
  • Political
  • Card Game
  • Spies/Secret Agents
  • Vietnam War
  • Designers
  • Blake Propach
  • Mechanisms
  • Memory
  • Player Elimination
  • Card Play Conflict Resolution
  • Force Commitment
  • Finale Ending
  • Artists
  • Michael Kuroda
  • Family
  • Crowdfunding: Kickstarter
  • Country: USA
  • Admin: Unreleased Games
  • Theme: Cold War
  • Digital Implementations: Tabletopia
  • Digital Implementations: TableTop Simulator Mod ( TTS)
  • Rating: 9.45/10 from 10 users

    Description

    1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!

    Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).

    Launching missiles is a major mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. Avoid Mutually Assured Destruction at all costs!

    1. Win using one of six unique player victory conditions
    2. Issue 3 Civil Reforms to achieve diplomatic world peace.
    3. Be the sole survivor of a nuclear wipeout.

    —description from the publisher

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