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Puzzle Master
1968: TET
1968: TET
by Blue Panther, Conflict Simulations LLC (2019)
Player Count
2

Player Ages
10+

Playing Time
1 hour, 30 minutes to 3 hours
Categories
  • Wargame
  • Modern Warfare
  • Civil War
  • Vietnam War
  • Designers
  • Matthew Ward
  • Ray Weiss
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Zone of Control
  • Artists
  • Ilya Kudriashov
  • Iván Cáceres
  • Family
  • Country: Vietnam
  • Country: Laos
  • Country: USA
  • Country: Cambodia
  • Procedurial Combat Series
  • Rating: 0/10 from 0 users

    Description

    A few months [before June 2021,] we announced that we would be discontinuing both 1968 & 1987.

    These games were designed when I first started the company and frankly, I was in a rush to put out a catalog. Unfortunately I don't think either of these games are up to the quality I want to maintain with CSL so both will no longer be available on our catalog.

    If you purchased 1968 and/or 1987, I will provide you with a 20$ discount toward your next purchase.

    Finally, I apologize that these games ended up being broken.

    —description from the publisher

    The 4th title in the Procedural Combat Series (PCS) allows players to recreate the infamous Vietnamese Tet Offensive across Vietnam. PCS is uniquely suited to simulate the conflict given the variable combat strength system being an elegant way of representing asymmetric and conventional warfare on a number of levels.

    1968 is arguably the first game in the series to give a player a significant chance of winning through an Automatic Victory. The Vietnamese player is incentivized to string a series of rope-a-dope attacks together forcing the American player to constantly react or recover instead of operating offensively. The American player while having advanced weaponry, fantastic air power, and well-trained units, they lack strategic objectivity making it more difficult to turn success into political consequences/VP.

    Random events can play a key role in changing the pacing of the game; like ending a turn prematurely, allowing several spent units to refresh or even exchange combat chits. The Vietnamese player receives material support through the USSR and nuances regarding supply/logistics allow the Vietnamese player a level of strategic and operational flexibility unavailable to the American units, at the exchange of raw power.

    WEIGHT: 7/10
    SOLITAIRE: 9/10
    PLAYERS: 1-2

    —description from the designer

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