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18CO: Rock & Stock
18CO: Rock & Stock
by (Web published) (2020)
Player Count
3 to 6

Playing Time
4 hours to 7 hours
Categories
  • Transportation
  • Economic
  • Trains
  • Designers
  • R. Ryan Driskel
  • Mechanisms
  • Tile Placement
  • Stock Holding
  • Auction/Bidding
  • Route/Network Building
  • Artists
  • R. Ryan Driskel
  • Family
  • 18xx
  • Digital Implementations: 18xx.games
  • Rating: 7.12/10 from 34 users

    Description

    Highlights
    Moving Bid Auction allows players the option of escalating their already placed bid to a higher value private.
    Incremental Capitalization in varied Par Zones based on 3 Corporation Classifications.
    Corporations can buy and sell shares of other Corporations, as well as itself.
    Corporations owning the Presidency of another Corporation perform a Takeover.
    Presidents can buy shares from their Corporations.
    Tile lay prevents a third-party Corporation from accessing play track.
    Some Green towns may be upgraded to Brown cities, which may help or hurt.
    A bonus jump based on revenue pushes a stock price up, not further right.
    Failing corporations are actioned for Takeover by other Corporations.

    Gameplay Notes
    There is a lot of cash flowing in this game, unlike 1830-based games.
    Not all corporations are created equal, intentionally.
    Corporations owning shares open up a lot of gameplay possibilities that can be missed if you ignore them.
    Players often forget the tile lay rule for upgrading plain track tiles from yellow to green/green to brown.
    Utilize the unique track lay rules to keep opponents from using important track, such as a route to Salt Lake City.
    Be careful on competing for a route you won't be able to access. Consider investing in corporations likely to complete such routes.

    —description from the designer

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