Advertisement
|
1809: Napoleon's Danube Campaign
DescriptionThe Campaign: Three grueling months of bitter conflict, thrusting Napoleon's "little conscripts" against a re-vitalized Austrian army determined to avenge its humiliating defeats of the past. An embattled advance along more than 200 miles of the Danube Valley in a contest of maneuver, thrust, and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram. The System Design: A proven classic representation of Napoleonic warfare, demanding a delicate balance among command and communication, daring and discretion. A dynamic exercise in the application of limited administrative resources to maneuver, and a tense contest of skill, finesse, and hammer blows. The Presentation: Sophistication without needless complexity. An innovative rules format, complementing the exceptional graphics, quickly orients players to the game's essential and subtle relationships. The Game: The ultimate experience in Napoleonic gaming — quickly grasped, a lifetime to master, an endless challenge. • Four Complete-Scenario ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns. CONTENTS: MAP SCALE: Two miles per hex. UNIT SCALE: Division/brigade. PLAYERS: Two. (from the back of the box) Wagram Campaign, using the same system as other Napoleonic games by Zucker (Napoleon at Bay, Bonaparte in Italy, Sun of Austerlitz, etc) that emphasizes command, logistics, and lines of communication. GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. 1809: NAPOLEON'S DANUBE CAMPAIGN is a two player, Division level simulation of Napoleon's 1809 Danube Campaign against a revitalized Austrian army determined to avenge its humiliating defeats of the past. It covers three months of bitter conflict requiring an advance over more than 200 miles of the Danube Valley in a campaign of maneuver, thrust and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram. The game uses an interactive Igo/Hugo sequence with an emphasis on leadership. It is a dynamic exercise in the application of limited administrative resources to maneuver, and a contest of skill, finesse, and hammer blows. Each Game Turn represents two days of real time. Each map hex equals two miles from side to side. Optional rules permit hidden movement, simulate the loss and regaining of combat effectiveness, and model the effects of fatigue. Four complete scenarios are included -- ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns. (BoardGames user's description) Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
Similar Games
|
Best Sellers
Board Games
|
Comments (0)