Advertisement

Active Sellers
FUN.com
Calendars
Things From Another World
Puzzle Master
Knights of Camelot
Knights of Camelot
by TSR (1980)
Player Count
2 to 6

Player Ages
12+

Playing Time
2 hours to 4 hours
Categories
  • Fantasy
  • Adventure
  • Medieval
  • Designers
  • Glenn Rahman
  • Kenneth Rahman
  • Mechanisms
  • Area Movement
  • Paper-and-Pencil
  • Dice Rolling
  • Press Your Luck
  • Events
  • Alliances
  • Artists
  • Jeff Dee
  • Kenneth Rahman
  • Dave LaForce
  • David C. Sutherland, III
  • Darlene
  • Family
  • Animals: Dragons
  • Animals: Bears
  • Animals: Horses
  • Animals: Lions
  • Country: England
  • Components: Map (Continental / National scale)
  • Rating: 0/10 from 0 users

    Description

    Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavour.

    The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I remember fondly two incidents:

    In the first, a knight met a Dwarf on a horse. Deciding to approach and meet him (instead of avoiding or charging), the dwarf turned out to be a knight in disguise—but not just any knight! It was Lancelot, the foremost knight of the realm! We had a sudden vision of the hollowed-out horse necessary to hide Lancelot's bulk…

    In another incident, a player led a charmed life and pulled ahead of the others in their quest for the Holy Grail. He met Merlin repeatedly and ended up with a special charger, magic lance, and magic shield—the works! England wasn't much of a challenge for him any more, so he decided to cross the Channel to France. Bad move! His ship sank in a storm so he washed up on the shore minus all his equipment and followers. Dejected, he trudged to the nearest castle to ask for help—but a giant jumped out of the moat and killed him in one blow!

    The game has heavy role-playing elements to it; articles in Dragon Magazine, Issue# 58 explained how one could play knaves (bad knights), and GMs have been known to use the game as an adventure generator for RPGs.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Horde box | Into the echo side | Board bingo | Escape The Curse of the Temple – Queenie 11 The Cursed Gems | West Bank opoly | wagon | food game | play-doh color burst ice cream | iron man arc fx repulsor toy | nerf cs-18 n-strike elite | pillars off the earth | sulphur monopoly game | magic the garhering | Cape Mayo poly | jurassic world mosasaurus vs submarine pack | killer bunnies quest | Bakerstreet | dead winter | navy | wits | Oakland raiders | petoskey opoly | minnesota opoly | Quokka board | el paso opoly game | Durhamolophy | dead+mans+hand | risk+lord | the+world+cup+game | colorpop
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us