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1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games
DescriptionNOTE: This is not a complete game! You need the 1676 rules to use this supplement. Tired of fighting with just colonists & Native Americans? There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells. A variety of animals & fell creatures are presented who can join your army if you meet the right conditions. Many 1676 players find that including a few otherworldly elements – without diminishing the primary importance of the historical troops in deciding the outcome of the battle – can make for an even more entertaining game. New rules are also presented to introduce four European powers into the conflict in North America. There are Army Lists presented for England, France, Holland, & Spain. While none of these armies actually had anything to do with King Philip’s War, the 1672 line of figures from North Star Miniatures looks so good they simply had to be included. If an excuse is needed, assume the European powers - who have been engaged in bitter fighting in Europe as well as New France - have begun to believe the tales of magic & fabled treasures coming from New England. Why not send a regiment or two to establish dominance in the area? The local colonists are incapable of even keeping the natives at bay, so the area looks ripe for plunder! Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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