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Things From Another World
1650: A capa & espada
1650: A capa & espada
by Tercio Creativo
Player Count
2 to 1
Categories
  • Fighting
  • Miniatures
  • Renaissance
  • Designers
  • Sergio Alonso León
  • Israel Delgado Laborda
  • Mechanisms
  • Dice Rolling
  • Rating: 7.5/10 from 2 users

    Description

    1650: A capa & espada, is a miniatures game that takes place in the Kingdom of Iberia, a ucronía very similar to the Spanish Empire in the seventeenth century, which is being besieged by multiple enemies. The Court flee southward to new capital called Ysbilia. But the Old Purple Regiment, with the Duke of Alba at the head, expelled years ago as traitors Ysbilia return, taking its main points and autoploclamando the "New Order", ready to take over the crumbling empire, to resurface and acaudillar the reconquest. Any man willing to fight now travels to Ysbilia ready to deliver his weapon on either side in search of maravedis.

    The game allows us to represent skirmishes between gangs of the two main factions, the Old Regime and the New Order, in different scenarios (Degollinas, ambushes, escort missions, assaults, etc ...) and with conditions as varied nightly contests, meteorological phenomena, rules enclaves (scenery that provides special rules who take their control), antagonists (characters managed "the game" and will face either the cause) and even an option to play solo when you will always contenders to that challenge.


    1650: A capa y espada, es un juego de miniaturas que se desarrolla en el Reino de Iberia, una ucronía muy semejante al Imperio Español del siglo XVII, que esta siendo asediado por múltiples enemigos. La Corte huye hacia el Sur, a la nueva capital llamada Ysbilia. Pero el regimiento de los Morados Viejos, con el Duque del Alba a la cabeza, expulsados años atrás como traidores, regresan a Ysbilia, tomando sus puntos principales y autoploclamando el “Nuevo Orden”, dispuestos a tomar las riendas del derruido imperio, para resurgir y acaudillar la reconquista. Todo hombre dispuesto a luchar viaja ahora hacia Ysbilia presto a ofrecer su arma en uno u otro bando en busca de maravedíes.

    El juego nos permite representar escaramuzas entre cuadrillas de los dos bandos principales, el Antiguo Régimen y el Nuevo Orden, en diferentes escenarios (Degollinas, Emboscadas, misiones de escolta, Asaltos, etc...) y con condicionantes muy variados como contiendas nocturnas, fenómenos metereológicos, reglas de Enclaves (escenografía que otorga reglas especiales a quien tome su control), Antagonistas (personajes manejados "por el juego" y que se enfrentarán a cualquiera que los provoque) e incluso una opción para jugar en solitario cuando te falten contendientes a los que retar.

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