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1514
1514
by (Self-Published) (2014)
Player Count
2 to 6

Player Ages
6+

Playing Time
40 minutes
Categories
  • Wargame
  • Medieval
  • Mechanisms
  • Dice Rolling
  • Point to Point Movement
  • Card Play Conflict Resolution
  • Family
  • Country: Poland
  • Country: Russia
  • Country: Lithuania
  • Country: Belarus
  • Cities: Orsha (Belarus)
  • Rating: 0/10 from 0 users

    Description

    1514 the board game, was designed to mark the 500th anniversary of the Battle of Orsha.

    1514 is an epic board game for two, four or six players.

    Become the head of the Muscovite army or forces of the Grand Duchy of Lithuania.
    Roll the dice, move your troops, take part in battles and follow orders from the cards.
    Tactics and luck, combine infantry, cavalry and artillery regiments and win the victory!

    The game must involve an even number of people - 2, 4, 6:
    • 2 : players go in turns, one kind of troops per turn (for example, the first move of player ?1 - infantry, the second move - cavalry, the third move - artillery, then again infantry, etc.).
    • 4 : the players are divided into two camps - the Moscow army and the Lithuanian army. Artillery figures are not involved in this version of the game, so one player controls one type of troops. The game takes turns (for example, the first move of player ?1 for the Moscow infantry, the second move of player ?2 for the Lithuanian infantry, the third move of player ?3 for the Moscow cavalry, the fourth move of player ?4 for the Lithuanian cavalry).
    • 6 : the players are divided into two camps - the Moscovite army and the Lithuanian army. Each player controls one kind of troops. The game takes place alternately (for example, the first move of player ?1 for the Moscow infantry, the second move of player ?2 for the Lithuanian infantry, the third move of player ?3 for the Moscow cavalry, the fourth move of player ?4 for the Lithuanian cavalry, the fifth move of player ? 5 for the Moscow artillery, the sixth move - player ?6 for the Lithuanian artillery).

    Gameplay:
    In your turn, roll the dice and move your figure to the number of points received. Subsequent game actions depend on where you are on the field.
    Troops of one army can stand on one space.
    If, after throwing the dice, your figure ends in a space with an enemy troops, a "Battle" begins.
    When on the red or black box, take a card of the appropriate color and follow the steps described in it. If, as a result of the orders executed on the card, you are again on the red or black field, you do not need to take the card a second time.

    Combat:
    If you receive a "Fight!" Card, then your moving figure and the nearest (on either side) opponent's figure start the fight. You and your opponent roll the dice at once - who gets more points wins. The defeated army that took part in the battle goes as many steps back as the points thrown by the winner during the battle. In case of a tie the combat is held again, until victory.

    Victory:
    The winner is the one who first brings to the enemy's camp his entire army, of figures of infantry, cavalry and artillery.

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