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13 Minutes: The Cuban Missile Crisis, 1962
13 Minutes: The Cuban Missile Crisis, 1962
by Pegasus Spiele, Jolly Roger Games, Matagot, Ludonova, Ultra PRO, Frosted Games (2017)
Player Count
2

Player Ages
10+

Playing Time
13 minutes
Categories
  • Political
  • Card Game
  • Designers
  • Asger Harding Granerud
  • Daniel Skjold Pedersen
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hand Management
  • Area Control / Area Influence
  • Artists
  • Jacob Walker
  • Family
  • Country: Cuba
  • Theme: Cold War
  • Conflicts: Cuban Missile Crisis
  • Historical Figures: Fidel Castro
  • Player Count: Two Player Only Games
  • Rating: 6.55/10 from 675 users

    Description

    Play the Cold War in 13 minutes.

    13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

    13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

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