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101.1
101.1
by Grail Games (2015)
Player Count
1 to 2

Player Ages
8+

Playing Time
10 minutes
Categories
  • Expansion for Base-game
  • Designers
  • David Harding (II)
  • Mechanisms
  • Hand Management
  • Area Control / Area Influence
  • Artists
  • David Harding (II)
  • Family
  • Crowdfunding: Kickstarter
  • The Mike Line
  • Rating: 6.95/10 from 45 users

    Description

    101.1 is the first expansion set for One Zero One - a fast-playing but highly tactical card game set in the world of 1980s computing.

    101.1 adds new command cards to add to the One Zero One base game. These cards can be interchanged with other command sets or simply added to the base game for a larger experience.

    In summary, these cards are:

    - END & CONT: (4 cards) Playing an END card disallows players from playing future cards to a program row! Playing CONT re-opens a locked row!
    - GOSUB: (4 cards) A card alongside a GOSUB command can be moved to any row with at least three cards in it by the active player!
    - GET: (2 cards) Playing your GET card allows you to take and flip a card from your opponent's hand, adding it to yours!
    - NEXT: (2 cards) After playing a NEXT card, your opponent must play their next card to the program display alongside the card you just played!

    The expansion pack also includes:

    - The CPU: (1 card) This card serves to run the CPU of the game, allowing players to play One Zero One solo!
    - 60: (1x 60 card, 1x control card) Now you can extend the length of your program and put even more points up for grabs!
    - 2x player aid cards

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