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ZERO Hour: Cyberspace
ZERO Hour: Cyberspace
by Rocky Mountain Games (2014)
Player Count
2 to 4

Player Ages
13+

Playing Time
1 hour
Categories
  • Abstract Strategy
  • Dice
  • Designers
  • Dustin Hatchett
  • Artists
  • Dustin Hatchett
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 6.6/10 from 5 users

    Description

    The Dice Manipulation and Strategy Game about Cyber Threats in the 21st Century.

    ZERO Hour: Cyberspace is a game about creating and managing Cyber Threats in the 21st Century.

    This is accomplished by using the innovative ZERO HOUR GAME SYSTEM.
    The ZERO HOUR GAME SYSTEM uses twenty-four sided (D24) dice that you as the player will manipulate and move as playing pieces through the course of the game.

    This is the first in a series of unique games that will utilize the
    ZERO HOUR GAME SYSTEM in order to create a myriad of game experiences with one basic rules structure that you as players can expand to your liking.

    The objective of each Player is to maneuver their Code Dice thru The Network (game board), and place two of their five Code Dice into any opposing active Player(s) Source space on the game board.

    The game ends once one player achieves the objective of having two Code Dice in any opposing active Player(s) Source space. That player is immediately declared the Winner.

    Alternatively, if all Players have a Terminated Hard Line, the game ends immediately. The Winner of the game is the player with the highest value showing on a Code Die in an opposing Player’s Source space.

    The Winner of the Game is the player with the highest value showing on a Code Die in an opposing Player’s Source space.

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