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???????? (Six battles of the Genpei war)
???????? (Six battles of the Genpei war)
by Game Journal (2022)
Player Count
2

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Medieval
  • Designers
  • Jun Tajima
  • Mechanisms
  • Hex-and-Counter
  • Grid Movement
  • Family
  • Country: Japan
  • History: Conflicts of the Heian period - Japan
  • Rating: 0/10 from 0 users

    Description

    ????????????? (Yoshitsune Senki: The Six Great Battles of Genpei Oshu) covers battles during the Genpei war in Japan (1180–1185).

    The game system is chit-driven and represents a fluid game development.
    The combat system is simple: roll a six-sided die, add the dice to the commander's combat value. The highest total wins; if the total difference is 4 or more, the enemy unit is eliminated.

    In addition, special rules are included for each battle.
    In the Ichinotani Battle, a dummy counter is used to recreate the ambush unit under Yoshitsune's command.
    In Dannoura, when the 'tidal current' chit is drawn, any Heike unit can act in the first half of the game, and any Genji unit can act in the second half to express the change in momentum between the first and second halves of the game.
    In Yashima, a 'target' chit is used to determine if any Heike unit can act.
    In Mizushima, a weather chit is drawn each turn and if the 'eclipse' chit is drawn, the Kiso army unit is disrupted.

    Number of counters: 252 pieces
    Maps: 6 small maps
    Scenarios: 6 (Ichinotani, Dannoura, Yashima, Uji/Seda, Mizushima, Azugashiyama)
    Game scale: Depends on the scenario
    Difficulty (5 levels, 5 being the highest): 1

    (translated and adapted from publisher's Japanese description)

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