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Washington's Crossing
Washington's Crossing
by Revolution Games (II) (2012)
Player Count
2

Playing Time
8 hours
Categories
  • Wargame
  • American Revolutionary War
  • Age of Reason
  • Designers
  • Roger Miller
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Mark Mahaffey
  • Emanuel Gottlieb Leutze
  • Family
  • Holidays: Christmas
  • Country: USA
  • Holidays: 4th of July
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 7.6/10 from 46 users

    Description

    Washington's Crossing: A Game of the Winter Campaign of 1776-1777, that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution.

    Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings.

    Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking.

    Game Scale:
    Game Turn: 4 turns per day
    Hex: 1.14 miles / 1.83 kilometers
    Units: Unit Strength point, 1 per 10 men

    Game Inventory:
    One 22 x 34" full color map
    One dual-side printed countersheet (200 1/2" counters)
    One 24-page Washington's Crossing rulebook
    Three dual-side printed player aid cards
    Three single-side printed player aid cards
    One 10-sided die

    Solitaire Playability: High
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 6-10 hours

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