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Warden Chronicles
Warden Chronicles
by (Self-Published) (2024)
Player Count
1 to 4

Player Ages
12+

Playing Time
30 minutes to 2 hours
Categories
  • Fantasy
  • Exploration
  • Adventure
  • Fighting
  • Designers
  • Michael Cunningham
  • Mechanisms
  • Modular Board
  • Cooperative Play
  • Role Playing
  • Hand Management
  • Press Your Luck
  • Deck / Pool Building
  • Artists
  • Ertaç Altinöz
  • Yela Gatchalian-David
  • Alex Pushkarev
  • Alysha Lowery
  • Marc Moureau
  • Family
  • Solitaire Games
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Components: Multi-Use Cards
  • Rating: 0/10 from 0 users

    Description

    Troubled times plague the lands of Naggoru; the Nul'Te tribes have isolated themselves, the Kuldrak have grown restless and push beyond their limits. And new dark forces rise on the furthest borders of the lands. Take on the role of a Warden leader from one of the three races, set forth from the capital, and uncover the lands facing all obstacles before you.

    Warden Chronicles is an open-world exploration adventure, which can be played in a series of one-shot stand-alone chronicles or a chronicle campaign, which will see your character grow, becoming more powerful as skills and abilities carry over from one chronicle to the next. Players will discover new locations, deal with character and world-shaping events, defend trade destroy or rebuild settlements, gain renown, recruit powerful heroes to join the adventure, and engage in combat versus hostile forces.

    Rough Game Flow
    Players will start in the main citadel location, placing their standee/mini in this space; players will then branch out either individually or group together to explore the world. As players explore the world more tiles will be uncovered, new locations will be unlocked for interaction, and enemies will make themselves known. After a player or party has finished taking their actions, they will be required to draw and resolve an event card, which will impact the player or group and how they develop their characters.

    Wardens
    The Wardens are the leader characters that players will take charge of through the course of a Chronicle or a Chronicle Campaign. Each Warden starts with their own asymmetric leader card, abilities deck, and board that will provide players with unique play. Through the course of the game, players will decide how they wish to build their Warden out as they gain experience, complete personal quests, and overcome events. You decide will you build out your player board with specialised abilities? Expand your player ability deck and look to increase your hand size? Recruit a larger honour guard of heroes to aid you?

    —description from the designer

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