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Things From Another World
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Vivat Rex
Vivat Rex
by (Self-Published) (2014)
Player Count
2 to 8

Player Ages
13+

Playing Time
3 hours to 30 hours
Categories
  • Economic
  • Napoleonic
  • Mechanisms
  • Action Point Allowance System
  • Campaign / Battle Card Driven
  • Chit-Pull System
  • Dice Rolling
  • Point to Point Movement
  • Press Your Luck
  • Rating: 0/10 from 0 users

    Description

    A turn based, card driven, strategic game system, epic in scope, which focuses on the period between 1660 and 1789 (and will, at one point, will include an expansion for the age of Napoleon). Games will include (with emphasis on possible order of release): 1) The Great Northern War, 2) The Great Turkish War of 1683-1789, 3) The Seven Years War, 4) The War of Austrian Succession, 5) The War of Spanish Succession, 6) The War of Polish Succession. The Williamite War in Ireland is also planned for release as a teaching game due to its small and contained scope.

    When combined, the maps for these separate, self contained modules will sprawl from Portugal to Britain to the plains and forests of Peter the Great's snow blasted Russia and the Barbary Coast and slave markets of Northern Africa. As well as colonies around the world.

    A future module will tie these together with international events, diplomacy, technologies and more. Players will be challenged to build a powerful nation-state, levy taxes, develop their military advancements, build and dismantle fortresses, stay ahead of their enemies, and manage over 300 cards and events to survive the era. As the monarchs of Europe develop their nations armies and military, the rules used for campaigning will actually change to simulate the stunning advancements in theory, logistics, and capabilities of the era.

    CURRENTLY IN DEVELOPMENT. MAY BE A FIVE YEAR PROJECT. It has taken several years to collect the 5000 records for fortifications of Europe in this time frame. A massively time consuming project in and of itself as multiple sources (known and unknown) had to be combined as well as endless combing through the internet to locate fortresses seemingly unknown to all of the key sources. We feel, however, it has been worth it. Eastern Europe was particularly daunting.

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