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T.I.M.E Stories: Semper Invicta (fan-made scenario)
T.I.M.E Stories: Semper Invicta (fan-made scenario)
by (Web published) (2023)
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Exploration
  • Puzzle
  • Deduction
  • Expansion for Base-game
  • Fan Expansion
  • Designers
  • Ramon Ruiz
  • Mechanisms
  • Variable Player Powers
  • Cooperative Play
  • Storytelling
  • Role Playing
  • Dice Rolling
  • Move Through Deck
  • Artists
  • Ramon Ruiz
  • Family
  • Time Travel
  • T.I.M.E Stories
  • Misc: Limited replayability
  • Rating: 7/10 from 1 users

    Description

    You finally get to the transfer room, answering the urging call of Laura. The AI is awaiting, impatient. «I assume it is impossible for you to arrive on time, so I will get straight to the point. Meet Bob immediately, there is no time to lose.»

    Bob greets you with his usual countenance, standing in front of the pods. «As Laura stated, there’s no time to lose!

    You know that we don’t know much about Mallartia. It’s the only country that aligned against the creation of the T.I.M.E Agency, so they have blocked all communication efforts since the very beginning.

    We’ve got serious suspicions that they are trying to develop their own Tachyon Insertion technology, and you can bet that would be no good for all mankind.

    Now we have an opportunity to, well... fix the situation. We have received a transmission from one of our inserted confidents telling us that he located some vital information for the rising of their leader Daerek Mallart. You will go to a military bunker, and the year is 2027, just before the Mallartian regime rose from the ashes of the war.»

    —description from the designer

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