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Things From Another World
The Wand Chronicles
The Wand Chronicles
by (Self-Published)
Player Count
2 to 4

Player Ages
10+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Fantasy
  • Designers
  • Michael Ross
  • Mechanisms
  • Variable Player Powers
  • Card Drafting
  • Paper-and-Pencil
  • Dice Rolling
  • Point to Point Movement
  • Player Elimination
  • Rating: 10/10 from 1 users

    Description

    Follows successful publication of a book trilogy of the same name.
    2 games in one:

    Game one:
    on the Elvish dimension of Laniakeea, players seek to recover the wand, Elvina, from the Sola Tree using spells and magic.

    General Playing cards are numbered and include pick up forfeit cards (Either positive moves from Elfistra the Sorceress, or minus moves from the evil Rand Raneth).

    On the roll of a dice, the highest number goes first and chooses which character they wish to represent. These are small standalone cards in plastic holders. Every other player then chooses their character.
    The game then continues by the turning of the general playing cards and no dice. Spell cards are included, including the VAMABACK card which means the player that drew it, can choose an opponent and move them back to their home portal.There are a number of magical spell cards that create tension among all players.

    The winner is the first player to collect Elvina the wand and game one ends here. Everyone gains points

    Finish with a winner there or flip board over for continuation of the adventure by playing the 2nd game.

    Game 2:

    As a team, it is the quest of every player, including the winner from game one who has Elvina, to find and destroy the dark Lord Morg Spear'Nd in the Volcanic dimension of Pyramordial.

    Movement around game board 2 is by the rolling of dice

    Along the way there are lightning bolts, on which you can travel up, or dragon tongues, in which you have to travel down. There are also blue squares, where you collect positive points, and red squares where you would collect negative points. All points are noted on pads that each player has.

    Every player has to reach the volcanic cave where Morg Spear'Nd is hiding. The player who holds the wand Elvina, then issues the destruction spell and Morg Spear'Nd is destroyed, and the invasion of the peaceful Elvish dimension of Laniakeea (Game board side 1) by Morg Spear'Nd is stopped. All points are added up, and only then is the overall winner of both games declared.

    —description from the designer

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