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The Highest Ground
The Highest Ground
by (Web published) (1997)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Science Fiction
  • Wargame
  • Ancient
  • Modern Warfare
  • Designers
  • Paul Roberts
  • Mechanisms
  • Hex-and-Counter
  • Family
  • Aliens
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    The Highest ground is a game that imagines a world that has a very long period variable climate. Where an alien species has, approximately every 800 Earth years, collected a band of warriors from the most advanced warrior state on Earth at the time, and transported them to this planet. There they are to achieve dominance over the local population, grow a crop for the aliens and, in the ensuing climactic holocaust, be almost wiped out and, therefore, not become a threat to the aliens.

    At the time depicted by the game the [aliens] have just bagged a new group of Earthlings and taken them to the planet. This group is from 1979 and is a bunch of mercenaries on the losing side of an African civil war. They have been grabbed from a soon to be terminally untenable position. They have been taken to a planet where the society that has grown up around the survivors of previous recruiting drives consists of several warring states peopled by Medieval feudal kingdoms and knights, Roman legions, pony riding barbarians and Egyptian pharaohs. The game finds the few mercenaries, having allied themselves with the European kingdoms, at war with the local Roman empire.

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