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The Enemy is at the Gates: The Battle for Berlin – Modern War: Volume Two
The Enemy is at the Gates: The Battle for Berlin – Modern War: Volume Two
by Compass Games
Player Count
1 to 4

Player Ages
14+

Playing Time
2 hours to 50 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Adam Starkweather
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • STR-04 Solo Game
  • Artists
  • Antonio Pinar
  • Family
  • Solitaire Wargames
  • Country: Germany
  • Cities: Berlin (Germany)
  • Admin: Unreleased Games
  • Theme: Cold War
  • Political: NATO
  • Rating: 0/10 from 0 users

    Description

    The East Germans were well prepared to attack and conquer West Berlin. Every step of the process was thoroughly planned. The Battle was to take no more than three days. From the crack Friedrich Engels Guard Regiment to the 1st Motorized Rifle Division – as well as paramilitary forces of the Socialist Unity Party, East Germany was ready. The Soviets had their own elite force of the 6th Separate Guards Motor Rifle Brigade in East Berlin, ready to join the fight. And, if anything went astray in the plans, the massive 35th Motorized Rifle Division was 10 miles away to the west and available to intervene if needed. The Warsaw Pact forces massively outnumbered the isolated NATO forces.

    But NATO was not ill prepared for what might come. The well-equipped and famous “Berlin Brigade” of the US Army, The Berlin Infantry Brigade of the UK, and The Forces Françaises à Berlin from the French Army. Three strong brigades fully armed with tanks, infantry fighting vehicles, and artillery. In addition, the numerous, if less well equipped, West German Police forces were to stand with their NATO Allies. It would perhaps be a stiffer fight than the East German planners were envisioning. The Stage was set.

    The Enemy is at the Gates is the second installment of the Modern War series using the well-regarded Company Scale System. Players will fight this might-have-been battle using mostly companies at 500 meters a hex scale. Each turn is 2 hours, and the game uses a “chit-pull” system that makes for both unpredictable face-to-face play as well as an excellent solitaire experience. The maps are painstakingly and meticulously drawn by Antonio Pinar providing perhaps the best major urban map ever made. Greg Sarnecki is also on board to provide the most exacting order of battle also ever made for this campaign. This is the ultimate game of modern urban warfare on a massive scale. As befits a game on modern war, air power, helicopters, electronic warfare, chemical weapons, and sabotage will be included as well. Using all your weapons effectively will determine who wins the battle for Berlin!

    –Description from the publisher

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