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The Arcane Warfare Project
The Arcane Warfare Project
by (Self-Published), Jerboa Wargames (2004)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Wargame
  • Medieval
  • Miniatures
  • Ancient
  • Mechanisms
  • Variable Player Powers
  • Simulation
  • TRN-05 Claim Turn Order
  • Family
  • Player Count: Two Player Only Games
  • Rating: 6.02/10 from 6 users

    Description

    The Arcane Warfare Project encompasses a series of miniature games for the Ancient and Medieval periods.

    Arcane Warfare (AWr) versions 1 to 3, from 2004, used conventional opposing dice rolls with d6. The engine was similar to other games, yet it featured a significantly different historical interpretation of the units' behaviour, therefore completely different outcomes. Out of print.
    Renamed
    AWR the 4 and 5th editions, also using mainly dice, on a 120 com x 90 cm table. Out of print.

    ABC Arcane Battle Composer, is a very fast game using dice and a resolution grid, on a small 90 cm x 60 cm table. No longer supported.

    AWE Arcane Warfare Excel, versions 1 and 1.1 are the project's top evolution.
    AWE is an original gaming system dialog based, using hidden tiles under the miniature's bases. No dice, cards or markers are necessary to play.
    A pure diceless miniature wargame. The play area is a 120 cm x 90 cm table.
    First published in 2016, it is currently (2023) the only available title, in it's 1.1 implementation:
    https://boardgames.com/boardgame/209756/arcane-warfare-excel-awe10-field-battle-rules-300b
    It can be obtained from Wargame Vault.

    Current Work:
    On the bench is AWE mini, a game played on a 10 cm square grid using the revolutionary Combat Tiles. All AWE games will require bases preparation with magnetic sheets and steel paper. It is driven by a unike engine, directed for the few wargaming people that seek to play miniatures games not centered in dice rolling /card drawing.
    The mini game will require just 90 cm x 90 cm and the big novelty is that it will include built in mechanisms for solo playing. This will require some randomization, but the two players version will still be diceless.

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