Advertisement

Active Sellers
Puzzle Master
FUN.com
Calendars
Things From Another World
Space Station Zero
Space Station Zero
by Snarling Badger Games (2022)
Player Count
1 to 4

Player Ages
12+

Playing Time
1 hour to 3 hours
Categories
  • Science Fiction
  • Wargame
  • Exploration
  • Miniatures
  • Print & Play
  • Designers
  • Adam Loper
  • Vincent R. Venturella
  • Mechanisms
  • Cooperative Play
  • STR-04 Solo Game
  • Artists
  • Will Kirkby
  • Family
  • Dungeon Crawler
  • Rating: 8.01/10 from 36 users

    Description

    Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players

    Use any sci-fi miniatures you'd like to explore the massive and mysterious space station you and your crew have found yourselves in after an unsuccessful hyperspace jump. Enjoy a deep campaign system with a branching mission structure and overcome all challenges - and learn the truth of Space Station Zero.

    The players gather 5-9 miniatures to be their crew, building stats for each one based on the type of crew chosen (Medical, Science, War, Shipping, Pirate, Exploration). This crew is used to explore the unknown sections of Space Station Zero. Each turn or challenge represents exploring one compartment of the station and contains varying opponents or environmental dangers that must be overcome (some chosen by random die rolls). Rolling for each activation, the player moves their crew into the compartment. If activation fails, the AI opponent then begins to move against the player. Once the challenge is overcome there is a choice of next challenge. This branching adventure moves through the two dozen challenges allowing for a different experience each game.

    The game can end horrifically with the death of the entire crew (permadeath is a real thing in this game), or the crew can come to the end of their particular branching narrative.

    A winning play of Space Station Zero is accomplished by successfully overcoming each challenge along the branching path that unfolds during the course of the campaign.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace