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Scream, Aim, Fire!
Scream, Aim, Fire!
by Tiny Battle Publishing (2021)
Player Count
1

Playing Time
1 hour
Categories
  • Wargame
  • World War II
  • Designers
  • Jay Kirkpatrick
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Dice Rolling
  • Grid Movement
  • Scenario / Mission / Campaign Game
  • Line of Sight
  • Artists
  • Ilya Kudriashov
  • Family
  • Solitaire Wargames
  • Country: Germany
  • Country: France
  • Country: USA
  • Player Count: Solitaire Only Wargames
  • Rating: 0/10 from 0 users

    Description

    "Scream, Aim, Fire!" is a World War II solitaire tactical wargame of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the German defenders, including veteran units, machine-gun nests, and even tanks. Victory is based on objectives and American Morale score, and game complications include lack of supplies and surprise German reinforcements, so even on the edge of victory, it pays to be cautious. But with a time limit on every scenario, not too cautious. With five scenarios of increasing difficulty and complexity, Scream, Aim, Fire! is a challenge you will have to rise to and a challenger that is always ready for you.

    Each Game Includes:
    2 x 17" x 22" Game Maps
    140x 1” Counters
    Full Color Rules
    1x Player Aid Sheet
    36 x Players Cards
    5 Scenarios

    - from Tiny Battles Publishing website

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