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Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD
Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD
by Simulations Canada, Compass Games (1982)
Player Count
2

Player Ages
12+

Playing Time
1 hour to 3 hours
Categories
  • Wargame
  • Medieval
  • Designers
  • Stephen Newberg
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Stephen Newberg
  • John Kula
  • Ilya Kudriashov
  • Family
  • History: Mongol invasions and conquests
  • Magazine: Paper Wars
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 5.2/10 from 15 users

    Description

    In Scourge of God, one player takes on the role of the Mongolians and the other takes on the role of the Empires which stood in opposition.

    Ideally, the game is played in two rounds, with each player taking a turn at each side; however, there is a victory point adjustment ratio for the Mongols in order to accommodate those who have time for only one round.
    _________________

    Second edition published by Compass Games in Paper Wars #88 (Winter 2018 issue).

    Information from Compass Games website (https://www.compassgames.com/paperwars/issue-88-magazine-game-scourge.html) :

    Scourge of God – The Campaigns of the Mongolians, 1206-1259, by Stephen Newberg

    A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created an empire of the Steppes and brought Mongol horsemen across China to the East and into Poland to the West. The Mongol player is the active player, with the Empires player almost entirely reactive. The Mongol player must balance make his conquests in a race against the clock and scarce resources.

    Complexity: Medium

    Solitaire suitability: High

    Map scale: 275km/hex

    Game Scale: Strategic

    1 Map and 1 Countersheet

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