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SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age
SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age
by (Self-Published) (2015)
Player Count
2 to 4

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Book
  • Designers
  • Nick Overland
  • Mechanisms
  • Dice Rolling
  • Measurement Movement
  • Family
  • Theme: Cold War
  • Rating: 0/10 from 0 users

    Description

    Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.

    The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms.

    In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it.

    Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.

    - Publisher blurb

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