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Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920
Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920
by Decision Games (I) (2012)
Player Count
2
Categories
  • Wargame
  • World War I
  • Designers
  • Brian Train
  • Ty Bomba
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Larry Hoffman
  • Family
  • Magazine: Strategy & Tactics
  • Interwar
  • Player Count: Two Player Only Games
  • Rating: 6.36/10 from 22 users

    Description

    Reichswehr & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play.

    The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc.

    The game sequence is as follows:

    Mutual Railhead Adjustment Phase

    Red Army Player Turn

    Red Army Reinforcement & Movement Phase

    Red Army Combat Phase

    German Player Turn

    German Railroad Movement or Regular Movement or Combat Phase

    German Railroad Movement or Regular Movement or Combat Phase

    German Railroad Movement or Regular Movement or Combat Phase

    Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.

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