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Piquet: Jump or Burn
Piquet: Jump or Burn
by Piquet, Inc. (2004)
Player Count
2 to 6

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Wargame
  • Miniatures
  • World War I
  • Aviation / Flight
  • Designers
  • James Roach
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Piquet Miniature Wargame Rules System
  • Rating: 5.75/10 from 4 users

    Description

    Jump or Burn is an exciting new rule system for fighting World War One aerial dogfights using miniature aircraft. Games are ideally suited for two or more players each controlling a single aircraft. These rules have a unique unpredictable turn sequence that does away with move by move order writing and makes dogfights fast and furious. Jump or Burn is easy to learn, fast to play, but hard to master.

    Jump or Burn is a stand-alone product published under the Piquet banner. Although it shares the concepts of cards and dice adjustment mechanisms it does not require Piquet Master Rules to play.

    Goggles on, chocks away, and try to get back in time for tea and medals.

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