Advertisement

Active Sellers
Things From Another World
Puzzle Master
FUN.com
Calendars
Order & Opportunity: Making of the Post-Cold War World Order
Order & Opportunity: Making of the Post-Cold War World Order
by GMT Games
Player Count
1 to 4

Player Ages
14+

Playing Time
3 hours
Categories
  • Political
  • Wargame
  • Economic
  • Designers
  • VPJ Arponen
  • Mechanisms
  • Hand Management
  • Dice Rolling
  • Area Control / Area Influence
  • Income
  • Deck Construction
  • Multi-Use Cards
  • Family
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Order & Opportunity is a 2-4 player game (with a dedicated solitaire system) about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union compete over the control of the agenda and ultimately over victory points in the dimensions of economic, political, cultural, and security power projection. Order & Opportunity combines card-driven, asymmetric game play to produce a topical and thematic historical game on a global scale. The game offers a distinctive and captivating play experience at every one of its player counts.

    Order & Opportunity begins in the early 2000s and covers the next twenty years of global, multidimensional power competition. In that setting, the game aims at creating a thematic experience of the period as players are faced with historical and familiar crises, challenges, and opportunities as they emerge from game play.

    The winner is the power with the most victory points at the game end, or if playing with two or three players, the game is won or lost by democratic or authoritarian blocs of powers.
    The game can be played in constellations of two, three, or four players or solitaire using a dedicated, easy-to-use solo play system. None of these player counts is an afterthought; they have been part of the game’s development from the very beginning.

    Scoring uses a two-step, Agenda and Victory Points based system. Gaining Agenda Points represents short-term control of political and media attention. However, Agenda Points count towards your true, tangible legacy only at the game end when one type of Agenda Points will be converted into VPs. Players may also choose to spend valuable cards and actions during the game to convert Agenda Points into VPs as they go, one at a time.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace