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Mystique Maze
Mystique Maze
by nestorgames (2014)
Player Count
2 to 4

Player Ages
12+

Playing Time
20 minutes
Categories
  • Card Game
  • Abstract Strategy
  • Maze
  • Designers
  • Néstor Romeral Andrés
  • Mechanisms
  • Set Collection
  • Artists
  • Chechu Nieto
  • Family
  • Mystique
  • Rating: 7.5/10 from 2 users

    Description

    Mystique Maze is a card game for 2 to 4 players that is played with a Mystique Deck.

    The players compete to create a chain of cards that connects two opposite corners of an imaginary 3D rectangular prism. The three dimensions of this maze are the three characteristics of the Mystique deck: Colour, suit and number.

    Setup

    Each player gets her 'corner cards' facing up:

    Player A gets the Ace of Yellow Suns and the 5 of Blue Arms.
    Player B gets the Ace of Blue Suns and the 5 of Yellow Arms.
    Player C (if any) gets the Ace of Blue Arms and the 5 of Yellow Suns.
    Player D (if any) gets the Ace of Yellow Arms and the 5 of Blue Suns.

    The dimensions are connected in this manner:

    Colour: Yellow - Red - Blue (Blue is not connected to Yellow)
    Suit: Moons - Suns - Arms - Crowns (Moons is not connected to Crowns)
    Number: 1 - 2 - 3 - 4 - 5 (1 is not connected to 5)

    Each player is dealt 8 cards facing down. The remaining cards are placed in the center of the table forming a pile, facing down. This is the drawing deck.

    Rules

    Players take turns in order drawing a card from the drawing deck or the last discarded card (that's facing up next to the drawing deck) and discarding a card from their hand facing up on the discard pile afterwards.

    If the deck runs out, players should reshuffle the discard pile to make a new draw deck, leaving the last discarded card as a single-card discard deck.

    End game and aim:

    Two cards are said to be connected if they share 2 common characteristics and the third one is 'consecutive' (see above).

    Example: The 2 of Blue Suns is connected to the 2 of Blue Moons, but not to the 2 of Blue Arms.

    A player wins when, at the end of her turn, the cards in her hand form a chain of connected cards that links her two 'corner cards'.

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