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MindMonsters
MindMonsters
by (Self-Published) (2021)
Player Count
1 to 3

Player Ages
8+

Playing Time
20 minutes to 2 hours
Categories
  • Card Game
  • Abstract Strategy
  • Fantasy
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • Storytelling
  • Hand Management
  • Acting
  • Matching
  • Family
  • Monsters
  • Crowdfunding: Kickstarter
  • Therapeutic Games
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    MindMonsters is a fun, story-based adventure card game for people living with anxiety and stress. The goal of the game is for your Hero to get calm and stay calm when facing monsters on an epic journey. Players learn to Think Like a Hero — to focus their power to see a situation for what it is, consider options, and make the best of it.

    The game is cooperative and is for 1-3 players. A player will start by choosing a Hero card, deciding what Play Style (class) they want, and a fill-in story card. Each fill-in story card has fill-in the blank lines that you will choose a word for based off of what cards you draw each turn. The games lasts for 6 chapters (rounds).

    Depending on their Play Style, the player will draw different cards. They then decide if they want to trade cards, and if they have any cards they can match to be able to unlock the letter for that chapter's story. If they don't unlock a letter, they can spend a mimo (action point) at the end of their turn to buy one. You get 4 mimos each turn, and if you don't use any or all of them, they carry over to the next chapter.

    Then, every player draws a monster card, Magicians will try to befriend the monster, Collectors will try to collect them and Warriors will try to fight them.

    You win by succeeding in as many monster encounters as possible, the monsters add to your Hero's overall strength. Whatever mimos you have left over by the 6th chapter also add to your Hero's strength. The 6th chapter card is a Boss Monster, you defeat it with your accumulated strength.

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